
(Vulnerable to overheating.) Overheating = Temporary shutdown during combat. Can use hand armor.ģ6 ballistic melee damage. These arms do not have factory armor.īetter movement speed and carrying capacity. Improved melee damage (+5%) and carrying capacity. You don't start with any schematics for this robot.Īdds Mesmetron attack. The "short engagement distance" means that the robot will move into close range, regardless of what weapons it's equipped with.Īdds Head Laser attack.Each Assaultron arm increases the robot's melee damage by 10%. Although Assaultron arms say they provide "superior melee damage", the UI shows no change in a robot's melee damage when switching between Assaultron and Protectron arms.Poor accuracy.Īrms: Superior melee damage. You have schematics to build some parts of an Assaultron. Some cause Bleed effect on melee attackers.Ī small assortment of advanced eyes, increasing both ballistic and energy protection.ģ0 ranged energy damage that arcs between targets. As with all robots, it will charge when only equipped with melee weapons.Ī large assortment of Rust Devil themed eyes, increasing ballistic protection but maintaining the same energy protection. When equipped with a mix of melee and ranged, a Mr. As the fastest robot, this can be quite effective in outdoor environments. Handy will attempt to back away from approaching enemies (aka "kiting"). When equipped with no melee weapons at all (which unfortunately includes pincers), a Mr.The regular arms can also equip much more powerful lasers than the thruster arms can. Adding regular arms removes the ability of the thruster arms to equip flamers or lasers, but they can still use pincers or saws. Instead, it fires one laser twice as fast. Having multiple of the same item, two lasers for example, does not result in the robot firing both lasers. Normally, two of the thruster arms can be equipped with a Pincer, Saw, Flamer, or Laser, and the third can only be equipped with a Pincer or Saw.Torso: Superior movement speed.Īrms: None, but can have arms from other robots added. You have schematics to build a complete Mr. Some cause Bleed or Poison effects to melee attackers.Ī small assortment of advanced armor plates for all locations, increasing both ballistic and energy protection. There is a cryojet weapon, but it has a cone shape and cannot use hand armor.Ī large assortment of Rust Devil themed armor plates for all locations, increasing ballistic protection but slightly decreasing energy protection. The Protectron Cryojet used on the firefighting model, with the appearance of a Protectron Claw and which has hand armor, is not listed. Rapid-fire ranged attack (27 energy dmg/shot, 5 shots/second).īallistic ranged attack (55 ballistic dmg/shot, 2 shots/second). Ranged attack (24 energy dmg per shot, 2 shots/second). Ranged attack (15 energy dmg per shot, 2 shots/second). Weapons designed for Protectrons, and thus capable of using Protectron hand armor: Consider using these to stand at guard posts, where their slow movement speed won't be a hindrance and they can fire at range. Protectrons are the least expensive robot (especially since all new "automatrons" start as one), and the Protectron head is better for ranged weapons than the Assaultron head.Each Protectron arm reduces the robot's melee damage by 10%. Although Protectron arms say they provide "reduced melee damage", the UI shows no change in a robot's melee damage when switching between Assaultron and Protectron arms.Reduced accuracy.Īrms: Superior carrying capacity. You have schematics to build a complete Protectron. Robots still have off-duty time, but settlers have both off-duty time and sleep time. They don't need to sleep, so they will remain on duty longer than settlers. Robots can help defend settlements and can be assigned to guard posts.

Parts can be mixed and matched within a single robot to optimize certain characteristics. Robot companions can be upgraded and new robots can be built. There are six slots: Head, torso, left arm, right arm, legs, and the overall paintjob. Each robot can be modified by changing its slots, much like power armor. The workbench allows the player to customize robots: Codsworth, Ada, or create new ones (called Automatrons).
